In flat the undead are scary enough but in first-person view these effects really bring the visuals to life and, as each zombie is perfectly scaled in VR, you can almost feel a physical presence from them as they lurch towards you. The zombies themselves feel very life-like in VR, mainly thanks to Resident Evil 2's realistic wet gore effects and the real-time bullet damage. The fact that Resident Evil 4 is about 14 years older than the Resident Evil 2 remake obviously makes a huge impact on the graphical qualities too, but either way when you're jumping from one to the other in VR, the improvement in visuals makes Resident Evil 2 look almost photorealistic at times. So how does this mod compare to Resident Evil 4 VR, the Quest 2 exclusive VR remake that released a couple of weeks ago? Well for a start, thanks to the fact the mod isn't running on a stand-alone headset, the level of graphical detail that I experienced was incredibly high compared to that of Resident Evil 4 VR. It wasn't, of course, but that just makes the mod even more impressive and I'm pretty sure it's going to be something that both Resident Evil and VR fans will be excited to try out for themselves in the future. As you'll be able to see, while it is still in need of some polishing, Praydog's mod often comes close to making it feel like the Resident Evil 2 remake was made with native, first-person VR in mind.
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